@startuml
sprite $grav [48x48/16] {
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}


!define FA6_GRAV(_alias) ENTITY(rectangle,black,grav,_alias,FA6 GRAV)
!define FA6_GRAV(_alias, _label) ENTITY(rectangle,black,grav,_label, _alias,FA6 GRAV)
!define FA6_GRAV(_alias, _label, _shape) ENTITY(_shape,black,grav,_label, _alias,FA6 GRAV)
!define FA6_GRAV(_alias, _label, _shape, _color) ENTITY(_shape,_color,grav,_label, _alias,FA6 GRAV)
skinparam folderBackgroundColor<<FA6 GRAV>> White
@enduml